Tomodachi Life Ideas For Miis

  1. Tomodachi Life Character Codes
  2. Tomodachi Life 2 Switch

UPDATE: Holy cow! Thanks for the feature!

Ideas for themed Miis to inspire your island! In my copy of Tomodachi Life, I spent a whole year giving items to Miis that match a certain theme. When I give a Mii a. QR codes to scan of Jeff's Mii islanders in Tomodachi Life for Nintendo They are residents of jvgsjeff's Wolf Bobs Island. Tomodachi Life - Misc miis MORE batch 3 is all misc guys, all video game besides herbert west, some are goofy as heck, like freddy and the monhun airou/felyne! Lisa Simpson- Simpsons One of the mii's on one of my islands.

Tomodachi Life is my favorite game for the 3DS. So today I'm going to post what I would love to see in a potential Tomodachi Life sequel. So let's get into it!

Table of Contents

Graphics

New Areas

New Activities

New Items & Collectibles

More Weirdness

Gameplay Mechanics

Conclusion

Graphics

Let's assume Nintendo is making the sequel for the Nintendo Switch. Of course the game is going need a serious graphical overhaul making the leap from the 3DS to Switch. While the game already looked nice on said system, can you imagine how the Tomodachi Life experience would look beautifully restored in glorious HD graphics running at 60fps? The game could very well be one of the best-looking Mii games ever made! Also, this is relatively minor, but the Miis could also use more facial expressions. Look at Miitomo and the latest Mii game, Miitopia. The Miis are far more prone to making funny faces that couldn't normally make in other games beforehand and shows what happens when the developers push the Mii art style to its absolute limit! So hopefully we get more of this in the next game!

I'd also like better Mii voices that sound a bit less overly monotonous and robotic.

New Areas

Along with the existing areas, there should also be new areas. Have you noticed how some locations in Tomodachi Life are shown in some cutscenes, but never accessible? For example, the fancy restaurant, the classroom (not counting the interior), and the train station. These could make some nice accessible places for Miis to go to or hang out at. I'd also love it if some of these places could be explored a bit further and have events of their own, which will be explained later. There should also be more you can do at Concert Hall, as explained in the next section! I also think Job Diagnosis from the first game should return.

New Activities

For the next game, there should also be new activities to do in the existing locations as well as some changes to the old ones. Here's my ideas for new activities in each area:

Beach: keep Judgement Bay (only works in undocked mode); add new beach-themed activities like volleyball, building sandcastles, and swimming!

Fountain: keep Morning Market, Donations, and Rap Battle/Word Chain events intact; add a new event where you can toss a coin into the fountain to make a random wish.

Amusement Park: add new magic tricks for the Magic Show; keep the Mystery Bag event; new Tomodachi Quest-type game that's a bit more unique and in depth; new event where you can build your own amusement park rides and watch your Miis ride it while you take pictures!

Café: keep the Boys/Girls Hangouts, but change the dialogue and make it more unique to Miis and their personalities so they won't repeat the same dialogue too much; a new mini-game where you can take a part time job serving food to your Miis.

Park: bring back the Flying Disc and Afternoon Market events; tweak the BBQ event or change it to something different, but similar like a picnic; remove Photo Shoot event since the Switch doesn't have an actual camera like the 3DS; a new event where you can ride a bike or jog the track.

Concert Hall: along with the song genres from the actual game, there should be some new song genres, like Reggae, Country, Jazz, Blues, etc. Plus, a brand new, fun event: plays and stage shows! Wouldn't it be hilarious if you could cast your Miis in classic-style plays and put them in strange/funny roles?

Outside of the common areas, you know what would be really awesome? ACTUAL HOLIDAYS! Yes, you can get holiday-themed items, interiors, and the shops are decorated, but don't you ever wish you could actually celebrate holidays on your island with your Miis? Like trick-or-treating for candy in October? Enjoying a Thanksgiving feast with them? Opening presents on Christmas Day? Firing fireworks on the 4th of July? And other countries can celebrate their respective holidays in their region. There's so much you can do with the holidays!

New Items & Collectibles

Of course, the next game should have new stuff to collect such as new foods, clothes, hats, treasures, and level-up gifts, too. For instance, instead of giving your Miis a Wii U when they level up, you can give them, you guessed it, a Nintendo Switch!

Also, in regards to clothing, the game can also come with amiibo support, which can allow you to get costumes based on popular Nintendo characters like Mario. Plus, these can be sent to other players via Local Wireless connection. In fact, this game should also have more Nintendo-themed items, treasures, and accessories like getting a Super Mushroom hat or Tri-force earrings instead of just generic items!

In addition to the Food Mart, Interiors, Clothing, and Hats Shops, there should be a new shop: the Furniture Shop, where you can buy new furniture like chairs and tables for your Miis' apartments, which they can also interact with.

There should also be a shop where you can get a face-painting kit for your Miis to use, and you can paint their faces however you'd like! Or it could be a collectible treasure, replacing the Hair-color spray from Tomodachi Life since Miis can already have different hair colors on the Switch. It would make Mii customization even better!

New Weirdness

And what's a Mii game without a staple aspect: weirdness! I want the Miis to say funnier and weirder stuff and have weirder dreams, like maybe a dream that spoofs Rapunzel or something! I can't say I have many ideas here. It's all up to how crazy the developers go with it!

Gameplay Mechanics

Finally, the game mechanics need some tweaking to fit the Switch and enhance the game. For example, since the Switch eschews StreetPass, their should be a new way to send off travelers to other islands, either via Local Wireless or online connection somehow. Plus, some new mini-games to fit the Switch hardware since it lacks the touchscreen for the most part.

In regards to improving replayability, like I said earlier, some events and dialogue need to be varied up more. Also, there should be better awards when you help Miis out with problems. It gets tiring when you almost always get useless gifts you don't even need like the medicines.

This is controversial, but some people also seem to want gay marriage in the next game. I'll be fine with it as long as it's optional.

Add a pronunciation system for anything that involves typing text.

Tone down the number of fights that hapen each day. The fights are funny at first, but as time goes on it gets very tiring seeing 1-3 pairs of Miis fighting every time you turn on the game, doesn't it? It happens so much that you wind up not caring who gets into a fight anymore unless it's one of your OTPs.

Add a new feature in the Mii Maker that allows you to set a family relationship between other Miis besides your own. Don't you hate the fact that your canon siblings can fall in love with and get married to their own brother or sister? Nasty!

There should also be better control for relationships if there's a pairing or friendship you're not happy with. But not too overpowered since it would ruin the concept of the game.

There should also be personality quirks in this game so Miis with a specific personality can say or do something different based on that personality, similar to Miitopia.

And about children, there should be an option to allow twins/triplets. And, to make use of the classroom, maybe you can teach Mii children about school subjects while they're growing up on your island.

Conclusion

And these are all of the new features that I'd love to see in the next Tomodachi Life if it ever happens! Anything you agree with or disagree with? Did I leave anything out? Do you want another Tomodachi Life? Does anything sound too much like wishful thinking? Comment your thoughts below!

Tomodachi Life
Developer(s)Nintendo SPD
Publisher(s)Nintendo
Director(s)Noriyuki Sato
Ryutaro Takahashi
Eisaku Nakae
Producer(s)Yoshio Sakamoto
Composer(s)Daisuke Matsuoka
Asuka Ito
Platform(s)Nintendo 3DS
Release
  • JP: April 18, 2013
  • NA: June 6, 2014
  • EU: June 6, 2014
  • AU: June 7, 2014
  • ROK: July 17, 2014
Genre(s)Life simulation
Mode(s)Single-player

Tomodachi Life[a] is a life simulationvideo game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. The game, which is a direct sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection, was released in Japan in April 2013, June 2014 worldwide and July 2014 in South Korea. The game received positive reviews and good sales records. Many reviewers praised the gameplay but criticised the minigames. Its name means Friend Life.

Gameplay[edit]

The game begins with the player naming their island and creating or importing their personal Mii, who is referred to as the player's 'look-alike' and lives in an apartment building. The building holds up to 100 Miis. (or more depending on the date of the release of your copy)

The player visits a married couple's house, where they can be seen playing with their baby.

Tomodachi Life Character Codes

The player can import Miis from the system's Mii Maker, other devices or QR codes or create them from scratch using the 3DS's camera or the in-game Mii Maker. The Miis are voiced by a text-to-speech software and have unique personalities. Miis can then perform various actions, such as eating, trying on different outfits, falling in love with each other, and engaging in many leisure activities. As more Miis are added to the island, many strange and curious interactions can occur between them, such as friendship, romance, rivalry, romantic relationships and families. As the game goes by, the player unlocks more stores, clothes, food, and places for the Miis to play. They can even unlock a port, where they can give and 'trade' goods with other islands.

Development[edit]

In May 2014, a playable demo of the game was distributed to Platinum members of Club Nintendo in North America, the data of which could be transferred to the final version to unlock a bonus in-game item.[1] The game is bundled with two Nintendo eShop download codes for a 'Welcome version' demo, which can be given to friends.[2] A slightly different demo version was later publicly released for download via the Nintendo eShop. This version does not unlock any features in the full game.

Following the announcement of a worldwide release, controversy arose concerning the impossibility of same-sex relationships. Nintendo stated, 'The ability for same-sex relationships to occur in the game was not part of the original game that launched in Japan, and that game is made up of the same code that was used to localise it for other regions outside Japan.' [3] In May 2013, it was widely reported that a bug in the original Japanese version of the game, which enabled same-sex relationships, was patched by Nintendo.[4] This was refuted by Nintendo in a statement made April 2014, explaining that same-sex relationships were never possible, and that the patch in fact fixed a different issue.[5] Despite various campaigns from users, Nintendo stated that it would not be possible to add same-sex relationships to the game, as they 'never intended to make any form of social commentary with the launch of the game',[6] and because it would require significant development alterations which would not be able to be released as a post-game patch. The company later apologised and stated that if they were to create a third game in the series they would 'strive to design a gameplay experience from the ground up that is more inclusive, and better represents all players.'[7]

Reception[edit]

Tomodachi Life has received positive reviews. It holds an average of 72% and 71/100 on review aggregate sites GameRankings and Metacritic, respectively.[8][9][10]IGN gave the game a score of 8.4, calling it 'a surprisingly funny and rewarding experience.'[11]Polygon gave Tomodachi Life a 7.5 out of 10, praising its likeability despite certain aspects being repetitive.[12]GamesRadar gave the game 4 out of 5 stars, praising its weird humor and relaxing gameplay, whilst criticising the minigames for being too simple.[13]GameTrailers gave the game a score of 6.0, stating 'the pervasive sense of quirkiness in Tomodachi Life works, but can’t sustain the entire game.'[14] The game has received criticism for not enabling relationships between Mii characters of the same sex; Nintendo of America later apologized for failing to include same-sex relationships in Tomodachi Life, stating that it wasn't possible for NoA to change the game's design, or for Nintendo to change this aspect in a post-ship patch. It also noted that 'if we create a next installment in the Tomodachi series, we will strive to design a game-play experience from the ground up that is more inclusive, and better represents all players.'[15][16]

Tomodachi Life was the best seller in the Japanese video game market during the week of its release, selling about 404,858 units.[17] By September 2014, its global sales reached 3.12 million units.[18] As of December 31, 2019, Nintendo has sold 6.55 million units of the game worldwide,[19] making it one of the top 10 best selling games on the 3DS.

Legacy[edit]

Tomodachi life 2 switch

A stage based on Tomodachi Life appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.[20]Miitomo, a social networkingmobile app for iOS and Android devices, was released in March 2016. The app was created by the same core team who developed Tomodachi Life, and features very similar ideas. In 2016, a similar game involving Miis, Miitopia, was released in Japan.[21] It was released worldwide the following year.

Tomodachi Life 2 Switch

Notes[edit]

  1. ^Known in Japan as Tomodachi Collection: New Life (Japanese: トモダチコレクション 新生活, Hepburn: Tomodachi Korekushon: Shin Seikatsu)

References[edit]

Tomodachi Life Ideas For Miis
  1. ^'Club Nintendo Distributing Tomodachi Life Demo Codes to Select Platinum Members - 3DS News @ Nintendo Life'. Nintendolife.com. Retrieved May 21, 2014.
  2. ^MacDonald, Keza (May 21, 2014). 'Tomodachi Life Comes With 2 Free Demos to Give to Friends'. Kotaku UK. Retrieved May 21, 2014.
  3. ^'Nintendo resists #Miiquality campaign to let Tomodachi Life gamers play gayk=Guardian News'. Associated Press. May 7, 2014.
  4. ^Ashcraft, Brian (May 8, 2013). 'Rumor: Bug Makes Gay Marriage Possible in Nintendo Game [Update]'. Kotaku.com. Retrieved June 12, 2014.
  5. ^Parfitt, Ben (April 10, 2014). 'VIDEO: Nintendo to give Tomodachi Life a shot in the West | Games industry news | MCV'. MCV. Retrieved June 7, 2018.
  6. ^lang, Derrik (May 7, 2014). 'Nintendo Says No to Virtual Equality in Life Game'. Associated Press. Abcnews.go.com. Archived from the original on May 12, 2014. Retrieved May 21, 2014.
  7. ^'We are committed to fun and entertainment for everyone - Nintendo Official Site'. Nintendo.com. May 9, 2014. Retrieved May 10, 2014.
  8. ^'Tomodachi Life for 3DS'. GameRankings. CBS Interactive. Retrieved February 8, 2017.
  9. ^'Tomodachi Life for 3DS Reviews'. Metacritic. CBS Interactive. Retrieved June 8, 2014.
  10. ^'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Kotaku. Retrieved June 8, 2014.
  11. ^Otero, Jose (June 6, 2014). 'Tomodachi Life Review'. IGN. Retrieved June 8, 2014.
  12. ^McElroy, Griffin (June 6, 2014). 'Tomodachi Life review: semi charmed'. Polygon. Retrieved June 6, 2014.
  13. ^Gilbert, Herbert (June 6, 2014). 'Tomodachi Life review'. GamesRadar. Retrieved June 8, 2014.
  14. ^Moore, ben (June 6, 2014). 'Tomodachi Life - Review'. GameTrailers. Retrieved June 8, 2014.
  15. ^'Nintendo Apologizes For Omitting Gay Marriage From 'Tomodachi Life''. NBC News.
  16. ^Jason Schreier. 'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Gawker Media.
  17. ^'This Week in Sales: Tomodachi Collection Sees Big Launch Sales'. Siliconera. April 24, 2013. Retrieved February 2, 2014.
  18. ^'Supplementary Information about Earnings Release'(PDF). Nintendo. October 30, 2014. Retrieved November 29, 2014.
  19. ^'Top Selling Title Sales Units - Nintendo 3DS Software'. Nintendo. December 31, 2019. Retrieved January 30, 2020.
  20. ^'Tomodachi Collection: New Life stage'. IGN. March 14, 2014. Retrieved March 30, 2014.
  21. ^Otero, Jose. '5 Things We Learned About Miitomo and Nintendo's Digital Future'. IGN. Retrieved 1 April 2016.

External links[edit]

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