Tomodachi Life Platforms

Jun 06, 2014  What happens when friends, family, and celebrities become Mii™ characters and live together on an island? Tomodachi Life happens! Feb 13, 2016 The ranking board is of course a board with rankings on it. It is unlocked by having 5 islanders and solving 15 problems. There are 10 different rankings to unlock.(See below) Each ranking ranks. Jul 22, 2016 Developer: Nintendo SPD Publisher: Nintendo Genre: Life Simulation Platforms: Nintendo 3DS Release Date: 18 April 2013.

The latest addition to the impeccable Nintendo 3DS exclusive software library is Tomodachi Life. The game’s tagline is “ Your Friends. Your Drama. Your Life,” but real life could never be as weird as this life simulation title.

You start the game off by naming your island and populating it with some islanders. Many of the game’s features are locked off until either a certain amount of time has gone by or until you’ve made a certain amount of islanders. A considerable amount of customization is allowed in the creation of the islanders.

Although they still end up looking generally similar to each other thanks to the uniform bodies and simplistic visuals, I was surprised by how much you could edit their appearance. I expected customization options about in line with the console’s Mii Maker, but there are more options here.

Choosing the voice of a Mii is a lot of fun as well, since Tomodachi Life is one of the only game’s I’ve ever played where you can choose words for the characters to say –- even swear words –- and it is hilarious to hear the characters carrying on in silly voices. Once you’ve created a handful of islanders your life begins.

The general gameplay is shockingly bare, but a considerable portion of it consists of keeping your islanders happy. From time to time they’ll each have a request of some sort. Perhaps they want a new outfit or to eat a specific food or meet another islander, and by filling these requests you increase the happiness of the Miis. Once you’ve made them happy enough they’ll level up, allowing you to give them a special item. You can also increase their happiness by giving them gifts, and when they use the item you’ll be able to watch.

In fact, many times you’ll be expected to just watch the characters do something, like walk around the park or ride a Ferris wheel. You can also take pictures of them doing things and share these pictures with other players via a variety of networking features. This voyeurism is far from my idea of fun, but maybe the game is making some sort of statement with this feature.

Making the Miis happy is also the main method of earning money, which you can use to further customize and care for the islanders, with an ocean of different items to be purchased from various shops. There is a clothings store, a food store, an interior store and so on for you to spend your funds. Each Mii has different likes and dislikes depending on their personality, which itself is determined by a number of selections you make while creating them. So figuring out what each specific Mii likes and dislikes, among so many different items is definitely a challenge, and is easy to enjoy.

Speaking of the shops, they are stocked with new items every real life day. It’s fun popping open the game and knowing that there’s going to be something new to see on a daily basis. Furthermore, anyone who enjoys collecting things will have a lot to enjoy in this game. There are hundreds of different items and collecting them all seems like an epic undertaking, especially when you consider that you have to come back every day and check for new stuff.

Some of the items, like the treasures the islanders give you, don’t really seem to have any meaningful use or application, so in that regard you are collecting only to collect, and I’ve never found that to be fun.

Speaking of fun, I found there to be a general deficit of it when playing Tomodachi Life. There are at least two major flaws with the game, from where I’m sitting: the gameplay lacks enough interactivity to be considered genuinely enjoyable and there’s little to no indication that you’re really progressing or making any sort of real difference. After you’ve been playing for a while, you turn on the game, fill the islanders’ immediate requests, see what the shops have added and that’s about it. The novelty wears off fast and things get repetitive almost instantly.

Nintendo advertises this game by showing off how you can have your Miis get into relationships and eventually get married and start a family, but after hours of playing I’m still not sure how you initiate any of this. You see you can’t directly control a Mii like you can a Sim in The Sims. I couldn’t force Joe Blow to go up to Jane Doe and ask her out or propose to her or any of that. I could only just watch and hope he eventually did by himself (he didn’t).

Not being able to have the Miis do what I wanted did make the game feel kind of like real life: you can’t control everything and whatever happens just happens. Joe and Jane either just happen to hit it off or they don’t. I appreciate the uniqueness this brings to Tomodachi Life but it just didn’t make the game fun for me. I also can’t handle playing with no objectives whatsoever. Well, there are objectives but I can’t really do anything to make any progress towards them, so they hardly mattered to me.

The game has on overall comical feeling that makes it easy to laugh at and not take too seriously. This is clearest in the numerous events that take place on the island at different times during the day. These include things like news updates, BBQs, special markets and a few more and the variety here does come together to make the game feel somewhat alive and thriving.

The Miis will say random things at different times depending on their personalities. The game lacks a random button for generating a new Mii, forcing you to create or modify each tenant. From time to time a Mii will want to play a mini-game with you and these to are lighthearted and silly.

Tomodachi Life Platforms

The idea of an extended play session with this game seems ludicrous. In fact, Tomodachi Life almost seems like it was designed to entertain for at most 15 or 20 minutes at a time, but on a daily basis. Hop on, see what’s new in the shops, collect donations, make sure everyone is fed and that’s that. Maybe change someone’s outfit if they want, play a mini-game to help someone else sneeze and then watch Miis eat BBQ. If any of that sounds like your idea of fun, then you’ll probably like this game more than me.

Tomodachi Life is a decidedly emphatically quirky game. Anyone can see that there’s a huge amount of content here when the different items are concerned and the game succeeds in delivering charm and humor by the boatload. There is depth in the many different Mii personalities, their compatibility with each other, and their likes and dislikes.

Yet the game fails to genuinely engage most of the time, leaving the player to observe when they should be making choices and doing things. It lacks clear objectives and direction, never making you feel like you’ve made any progress or done anything important. It’s just plain boring too much of the time to recommend whole-heartedly.

Tomodachi Life
Developer(s)Nintendo SPD
Publisher(s)Nintendo
Director(s)Noriyuki Sato
Ryutaro Takahashi
Eisaku Nakae
Producer(s)Yoshio Sakamoto
Composer(s)Daisuke Matsuoka
Asuka Ito
Platform(s)Nintendo 3DS
Release
  • JP: April 18, 2013
  • NA: June 6, 2014
  • EU: June 6, 2014
  • AU: June 7, 2014
  • ROK: July 17, 2014
Genre(s)Life simulation
Mode(s)Single-player

Tomodachi Life[a] is a life simulationvideo game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. The game, which is a direct sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection, was released in Japan in April 2013, June 2014 worldwide and July 2014 in South Korea. The game received positive reviews and good sales records. Many reviewers praised the gameplay but criticised the minigames. Its name means Friend Life.

Gameplay[edit]

The game begins with the player naming their island and creating or importing their personal Mii, who is referred to as the player's 'look-alike' and lives in an apartment building. The building holds up to 100 Miis. (or more depending on the date of the release of your copy)

The player visits a married couple's house, where they can be seen playing with their baby.

The player can import Miis from the system's Mii Maker, other devices or QR codes or create them from scratch using the 3DS's camera or the in-game Mii Maker. The Miis are voiced by a text-to-speech software and have unique personalities. Miis can then perform various actions, such as eating, trying on different outfits, falling in love with each other, and engaging in many leisure activities. As more Miis are added to the island, many strange and curious interactions can occur between them, such as friendship, romance, rivalry, romantic relationships and families. As the game goes by, the player unlocks more stores, clothes, food, and places for the Miis to play. They can even unlock a port, where they can give and 'trade' goods with other islands.

Development[edit]

In May 2014, a playable demo of the game was distributed to Platinum members of Club Nintendo in North America, the data of which could be transferred to the final version to unlock a bonus in-game item.[1] The game is bundled with two Nintendo eShop download codes for a 'Welcome version' demo, which can be given to friends.[2] A slightly different demo version was later publicly released for download via the Nintendo eShop. This version does not unlock any features in the full game.

Following the announcement of a worldwide release, controversy arose concerning the impossibility of same-sex relationships. Nintendo stated, 'The ability for same-sex relationships to occur in the game was not part of the original game that launched in Japan, and that game is made up of the same code that was used to localise it for other regions outside Japan.' [3] In May 2013, it was widely reported that a bug in the original Japanese version of the game, which enabled same-sex relationships, was patched by Nintendo.[4] This was refuted by Nintendo in a statement made April 2014, explaining that same-sex relationships were never possible, and that the patch in fact fixed a different issue.[5] Despite various campaigns from users, Nintendo stated that it would not be possible to add same-sex relationships to the game, as they 'never intended to make any form of social commentary with the launch of the game',[6] and because it would require significant development alterations which would not be able to be released as a post-game patch. The company later apologised and stated that if they were to create a third game in the series they would 'strive to design a gameplay experience from the ground up that is more inclusive, and better represents all players.'[7]

Reception[edit]

Tomodachi Life Cia Download Usa

Tomodachi Life has received positive reviews. It holds an average of 72% and 71/100 on review aggregate sites GameRankings and Metacritic, respectively.[8][9][10]IGN gave the game a score of 8.4, calling it 'a surprisingly funny and rewarding experience.'[11]Polygon gave Tomodachi Life a 7.5 out of 10, praising its likeability despite certain aspects being repetitive.[12]GamesRadar gave the game 4 out of 5 stars, praising its weird humor and relaxing gameplay, whilst criticising the minigames for being too simple.[13]GameTrailers gave the game a score of 6.0, stating 'the pervasive sense of quirkiness in Tomodachi Life works, but can’t sustain the entire game.'[14] The game has received criticism for not enabling relationships between Mii characters of the same sex; Nintendo of America later apologized for failing to include same-sex relationships in Tomodachi Life, stating that it wasn't possible for NoA to change the game's design, or for Nintendo to change this aspect in a post-ship patch. It also noted that 'if we create a next installment in the Tomodachi series, we will strive to design a game-play experience from the ground up that is more inclusive, and better represents all players.'[15][16]

Tomodachi life platforms youtube

Tomodachi Life was the best seller in the Japanese video game market during the week of its release, selling about 404,858 units.[17] By September 2014, its global sales reached 3.12 million units.[18] As of December 31, 2019, Nintendo has sold 6.55 million units of the game worldwide,[19] making it one of the top 10 best selling games on the 3DS.

Legacy[edit]

A stage based on Tomodachi Life appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.[20]Miitomo, a social networkingmobile app for iOS and Android devices, was released in March 2016. The app was created by the same core team who developed Tomodachi Life, and features very similar ideas. In 2016, a similar game involving Miis, Miitopia, was released in Japan.[21] It was released worldwide the following year.

Notes[edit]

  1. ^Known in Japan as Tomodachi Collection: New Life (Japanese: トモダチコレクション 新生活, Hepburn: Tomodachi Korekushon: Shin Seikatsu)

References[edit]

  1. ^'Club Nintendo Distributing Tomodachi Life Demo Codes to Select Platinum Members - 3DS News @ Nintendo Life'. Nintendolife.com. Retrieved May 21, 2014.
  2. ^MacDonald, Keza (May 21, 2014). 'Tomodachi Life Comes With 2 Free Demos to Give to Friends'. Kotaku UK. Retrieved May 21, 2014.
  3. ^'Nintendo resists #Miiquality campaign to let Tomodachi Life gamers play gayk=Guardian News'. Associated Press. May 7, 2014.
  4. ^Ashcraft, Brian (May 8, 2013). 'Rumor: Bug Makes Gay Marriage Possible in Nintendo Game [Update]'. Kotaku.com. Retrieved June 12, 2014.
  5. ^Parfitt, Ben (April 10, 2014). 'VIDEO: Nintendo to give Tomodachi Life a shot in the West | Games industry news | MCV'. MCV. Retrieved June 7, 2018.
  6. ^lang, Derrik (May 7, 2014). 'Nintendo Says No to Virtual Equality in Life Game'. Associated Press. Abcnews.go.com. Archived from the original on May 12, 2014. Retrieved May 21, 2014.
  7. ^'We are committed to fun and entertainment for everyone - Nintendo Official Site'. Nintendo.com. May 9, 2014. Retrieved May 10, 2014.
  8. ^'Tomodachi Life for 3DS'. GameRankings. CBS Interactive. Retrieved February 8, 2017.
  9. ^'Tomodachi Life for 3DS Reviews'. Metacritic. CBS Interactive. Retrieved June 8, 2014.
  10. ^'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Kotaku. Retrieved June 8, 2014.
  11. ^Otero, Jose (June 6, 2014). 'Tomodachi Life Review'. IGN. Retrieved June 8, 2014.
  12. ^McElroy, Griffin (June 6, 2014). 'Tomodachi Life review: semi charmed'. Polygon. Retrieved June 6, 2014.
  13. ^Gilbert, Herbert (June 6, 2014). 'Tomodachi Life review'. GamesRadar. Retrieved June 8, 2014.
  14. ^Moore, ben (June 6, 2014). 'Tomodachi Life - Review'. GameTrailers. Retrieved June 8, 2014.
  15. ^'Nintendo Apologizes For Omitting Gay Marriage From 'Tomodachi Life''. NBC News.
  16. ^Jason Schreier. 'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Gawker Media.
  17. ^'This Week in Sales: Tomodachi Collection Sees Big Launch Sales'. Siliconera. April 24, 2013. Retrieved February 2, 2014.
  18. ^'Supplementary Information about Earnings Release'(PDF). Nintendo. October 30, 2014. Retrieved November 29, 2014.
  19. ^'Top Selling Title Sales Units - Nintendo 3DS Software'. Nintendo. December 31, 2019. Retrieved January 30, 2020.
  20. ^'Tomodachi Collection: New Life stage'. IGN. March 14, 2014. Retrieved March 30, 2014.
  21. ^Otero, Jose. '5 Things We Learned About Miitomo and Nintendo's Digital Future'. IGN. Retrieved 1 April 2016.

External links[edit]

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